I would not call a social gaming startup revolutionary because the deck says together tech. Games are hard. Social games are harder because you need fun and a reason to invite.
Fun alone is not enough. Neither is a Discord link in settings.
What Board-style products must prove
Session length, invite rate, return next week not only day one, and content or levels that do not exhaust in three hours after the novelty of a new social mechanic wears off.
Social is not a feature flag
Friends need low friction joins.
Clear why playing together beats solo.
No shame in losing or looking dumb.
Monetization without killing invites
Paywalls that block co-op kill growth.
Cosmetics and season passes need community first.
Board and similar startups win if players nag friends organically. Everything else is marketing spend pretending to be product-market fit.